Apr 06, 2007, 12:16 PM // 12:16 | #1 |
Ascalonian Squire
Join Date: May 2006
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new necro nerf.. ridiculous.
so... soul reaping takes 5 second to get the energy from the dead monsters. gailey gray said: "for balance". now, what balance? they never nerfed soul reaping since the release of first gw and now this?
i did try MM, SS, and some blood builds. i realize during the critical moments, not enough energy. signet of lost souls do help, but not quite. most of necro builds rely on soul reaping attribute and some of those builds are quite useless now. maybe gailey gray was talking about overall balance of all classes in GW, but not when you look at necro skills. fine, 5 second, i can deal with it, but i reckon make minions live longer or perhaps lower the cost of curse skills? then make 5 second delay on soul reaping make sense. they even raise the reckless haste to 15 energy cost. yes, they lowered the energy cost on 2 minions but not all. bone fiends still need 25 to cast. i can't really say this new nerf on soul reaping is "balance" when i look at necro skills. whoever came up with this idea really need to reconsider. if and hopefully Anet is reading this, either take off 5 second delay on soul reaping or if you think this idea is unchangable, then lower the cost of energy on skills! then i can call this "balance" |
Apr 06, 2007, 12:24 PM // 12:24 | #2 |
mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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what exactly is your question? I suggest reposting in the necro section.
as for this, I sense more of a rant than a question. closed. |
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